Hello, I’m Milo, trying to become a game developer without accidentally turning myself into a frog. Progress so far? Let’s call it experimental. I design worlds, build prototypes, and spend a lot of time wondering if that bug is secretly a feature.
If you’re wondering what suprender means, well, it doesn’t. It’s a happy accident from the game Magicka, where spells often go wrong and wizards shout gibberish. Suprender! was their version of “Surprise!” gone off the rails. It stuck with me, chaotic, playful, and almost meaningful.