Hello, I’m Milo Panta, trying to become a game developer without accidentally turning myself into a frog. Progress so far? Let’s call it experimental. I design worlds, build prototypes, and spend a lot of time wondering if that bug is secretly a feature.
Suprender is my indie game studio, as a solo developer, I make PC games in Godot and release them on Steam and itch.io, with free demos, devlogs and the occasional experiment along the way.
If you’re wondering what suprender means, well, it doesn’t. It’s a happy accident from the game Magicka, where spells often go wrong and wizards shout gibberish. Suprender! was their version of “Surprise!” gone off the rails. It stuck with me, chaotic, playful, and almost meaningful.