King in the Mountain has 62 items, grouped here the way the in-game Stock book groups them. Most recipes beyond the basics are unlocked in the upgrade tree first. A “blueprint” is a paper found while digging in the mines, at the level shown or deeper.
Last updated: November 2026
Materials
| Item | What it does | Where it comes from |
|---|---|---|
| Stone | The Mason cuts 2 Stone into 1 Stone Brick. Also pays for upgrades. | Mine walls; forest runs |
| Stone Brick | Main building material; also bombs, dynamite, Whetstones, Crates and upgrades | Mason: 2 Stone |
| Wood | The Sawmill saws 2 Wood into 1 Planks. Also pays for upgrades. | Forest runs; Sapling Farm |
| Planks | Main building material; also torches, Crates, Forest Tools, Supply Carts, Blast Barrels and upgrades | Sawmill: 2 Wood |
| Fiber | Pitch Torches, Oil Lantern Flasks, Whetstones, Forest Tools, Fuse Coils, Long Fuses, Amethyst Haulcharms | Garden; forest runs |
| Resin | Bombs, dynamite, Blast Barrels, Spark Charms, Oil Lantern Flasks | Garden, once you switch that line on; forest runs |
Food
| Item | What it does | Where it comes from |
|---|---|---|
| Water | Feeds the Farm, Kitchen, Brewery, Sapling Farm and Garden | Well |
| Grain | Baked into Bread and Pizza, brewed into Ale and Fine Ale | Farm: 1 Water |
| Fruit | Pays 1 food toward a new recruit; baked into Pizza | Forest runs; the Farm harvests Fruit instead of Grain 15% of the time |
| Bread | Pays 1 food toward a new recruit | Kitchen: 1 Grain + 1 Water |
Ore and Gems
Chests also hold ore and rough gems. Below Level 9 the mine keeps going, with Level 9's ores and tougher walls.
| Item | What it does | Where it comes from |
|---|---|---|
| Copper Ore | Smelts into Copper Bars | Levels 1-2; copper deposits on forest runs |
| Iron Ore | Smelts into Iron Bars | Levels 2-4 |
| Silver Ore | Smelts into Silver Bars | Levels 4-6 |
| Gold Ore | Smelts into Gold Bars | Levels 6-8 |
| Mythril Ore | Smelts into Mythril Bars | Level 8 and deeper |
| Ruby | Cut into Cut Ruby; the Alchemist refines 3 into 1 Sapphire | Levels 1-4 |
| Sapphire | Cut into Cut Sapphire; the Alchemist refines 4 into 1 Emerald | Levels 5-6 |
| Emerald | Cut into Cut Emerald; the Alchemist refines 5 into 1 Diamond | Level 7 and deeper |
| Diamond | Cut into Cut Diamond; the Alchemist refines 6 into 1 Amethyst | Level 7 and deeper |
| Amethyst | Cut into Cut Amethyst | Level 8 and deeper |
Bars and Cut Gems
The Smelter makes 1 bar from 1 ore, and the Gem Cutter makes 1 cut gem from 1 rough gem. Iron and every finer metal need their “Age of” upgrade first.
| Item | What it goes into |
|---|---|
| Copper Bar | Copper Pickaxes, Ruby Warcharms, Fuse Coils, upgrades |
| Iron Bar | Iron Pickaxes, bombs, Blast Barrels, Supply Carts, Oil Lantern Flasks, upgrades |
| Silver Bar | Silver Pickaxes, Emerald and Sapphire charms, both rings, dynamite, Long Fuses, upgrades |
| Gold Bar | Gold Pickaxes, Crowns, upgrades |
| Mythril Bar | Mythril and Gem Pickaxes, the King's Sword, upgrades |
| Cut Ruby | Ruby Warcharms, Spark Charms, Ruby Rings, the King's Sword, upgrades |
| Cut Sapphire | Sapphire Dowsercharms, Crowns, the King's Sword, upgrades |
| Cut Emerald | Emerald Quickcharms, Crowns, the King's Sword, upgrades |
| Cut Diamond | Gem Pickaxes, the King's Sword, upgrades |
| Cut Amethyst | Amethyst Haulcharms, Amethyst Rings, the King's Sword, upgrades |
Pickaxes
- Each pickaxe lets one dwarf join a mine expedition, and the best pickaxes go to dwarves first.
- A pickaxe adds damage to every swing and sets how deep its dwarf can dig; below that depth, the dwarf stands aside.
- Every pickaxe breaks after its second mine run.
- The Blacksmith forges each pickaxe from 1 bar of its metal.
| Item | What it does | Made from |
|---|---|---|
| Copper Pickaxe | +1 swing damage, digs to Level 3 | 1 Copper Bar |
| Iron Pickaxe | +2 swing damage, digs to Level 5 | 1 Iron Bar |
| Silver Pickaxe | +3 swing damage, digs to Level 6 | 1 Silver Bar |
| Gold Pickaxe | +4 swing damage, digs to Level 8 | 1 Gold Bar |
| Mythril Pickaxe | +6 swing damage, digs to Level 9 | 1 Mythril Bar |
| Gem Pickaxe | +8 swing damage, digs at any depth: the only pickaxe that digs below Level 9 | 1 Mythril Bar + 1 Cut Diamond |
| Forest Tool | Each one in the warehouse lets one more dwarf join a forest run, up to 50. Never used up; a new colony starts with 10. | Woodworker: 1 Planks + 1 Fiber. Blueprint (Level 5+) |
Expedition
- You pack these in the expedition prep screen, and everything packed leaves the warehouse when the run sets out.
- “One dwarf” means it buffs a single dwarf. Extra copies go to the next dwarf and never stack.
- “Mine only” items do nothing in the forest, so they stay home on forest runs.
- A mine run starts with 15 seconds of free light and ends when its light runs out.
| Item | What it does | Where it comes from |
|---|---|---|
| Stick Torch | +10 seconds of light | Woodworker: 1 Planks |
| Pitch Torch | +25 seconds of light | Woodworker: 1 Planks + 1 Fiber |
| Oil Lantern Flask | +30 seconds of light, plus 10 seconds back on every descent (20 with the Everflame Oil upgrade) | Woodworker: 2 Resin + 1 Fiber + 1 Iron Bar. Blueprint (Level 5+) |
| Ale | One dwarf: +1 swing damage, walks 30% faster. Also stocks the Tavern. | Brewery: 1 Grain + 1 Water |
| Fine Ale | One dwarf: +3 swing damage, +10% critical hit chance, walks 30% faster. Also stocks the Tavern. | Brewery: 2 Grain + 1 Water |
| Pizza | One dwarf: +2 swing damage, swings 15% faster, walks 10% faster. Also stocks the Tavern. | Kitchen: 1 Grain + 1 Water + 1 Fruit |
| Courage Keg | One dwarf: +1 swing damage, swings 25% faster | Brewery: 3 Ale |
| Whetstone | One dwarf: +2 swing damage | Mason: 1 Stone Brick + 1 Fiber |
| Ruby Warcharm | One dwarf: +10% critical hit chance | Jeweler: 1 Cut Ruby + 1 Copper Bar |
| Emerald Quickcharm | One dwarf: +10% chance to swing twice | Jeweler: 1 Cut Emerald + 1 Silver Bar |
| Amethyst Haulcharm | One dwarf: +15% chance of double loot | Jeweler: 1 Cut Amethyst + 2 Fiber |
| Sapphire Dowsercharm | One dwarf, mine only: +8% chance to find a gem when breaking a tile, +10 damage on that dwarf's bombs | Jeweler: 1 Cut Sapphire + 1 Silver Bar |
| Spark Charm | One dwarf, mine only: 10% of that dwarf's critical hits set off a small 3x3 blast | Jeweler: 1 Cut Ruby + 2 Resin. Blueprint (Level 7+) |
| Ruby Ring | One dwarf, mine only: +20 damage on that dwarf's bombs | Jeweler: 1 Silver Bar + 1 Cut Ruby |
| Amethyst Ring | One dwarf, mine only: that dwarf throws bombs 2 tiles farther | Jeweler: 1 Silver Bar + 1 Cut Amethyst |
| Bomb | Mine only. Each time a dwarf breaks a tile, there is a 10% chance it throws a bomb at a wall up to 5 tiles away: a 3x3 blast dealing 60 damage to each wall. | Tinkerer: 2 Stone Brick + 2 Resin + 1 Iron Bar |
| Fuse Coil | Mine only. Every descent hands back 1 bomb per coil, up to the number of bombs the party set out with. | Tinkerer: 2 Fiber + 1 Copper Bar |
| Long Fuse | Mine only. After any explosion, a 25% chance an echo bomb hits a wall nearby. One per run is enough. | Tinkerer: 3 Fiber + 2 Silver Bar. Blueprint (Level 5+) |
| Blast Barrel | Mine only. Every bomb or dynamite blast throws one more bomb, using up one barrel each time. | Tinkerer: 2 Planks + 2 Resin + 1 Iron Bar. Blueprint (Level 6+) |
| Bomb Keg | Mine only. A 15% chance a thrown bomb is not used up. Each keg rolls on its own, so two give about 28%. | Brewery: 3 Bombs |
| Dynamite | Mine only. Planted beside ore veins when the run starts. Dwarves dig a stick only when you mark it, and anything that breaks it lights it. It destroys a 5x5 area outright at any depth, with full loot. | Tinkerer: 3 Resin + 1 Stone Brick + 1 Silver Bar. Blueprint (Level 5+) |
| Supply Cart | The Mine Lift's fare: each Lift ride to a deeper starting level uses 1. A dive from Level 1 is free. | Tinkerer: 2 Planks + 1 Iron Bar. Blueprint (Level 7+) |
Valuables
| Item | What it does | Where it comes from |
|---|---|---|
| Crate | Each Crate in the warehouse raises the storage limit of every good by 10, up to 100 Crates | Woodworker: 2 Planks + 1 Stone Brick, a line you switch on |
| Crown | Each Crown in the warehouse raises the dwarf cap by 2, up to 50 Crowns | Jeweler: 1 Gold Bar + 1 Cut Sapphire + 1 Cut Emerald |
| The King's Sword | Forged once. When a dwarf carries it into the warehouse or a Depot, the ending plays. From then on every dwarf deals +2 damage with every swing. | King's Forge: 10 of each cut gem + 30 Mythril Bars |
More about King in the Mountain
See every artifact and every building in the game.
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