King in the Mountain has 62 items, grouped here the way the in-game Stock book groups them. Most recipes beyond the basics are unlocked in the upgrade tree first. A “blueprint” is a paper found while digging in the mines, at the level shown or deeper.

Last updated: November 2026

Materials

ItemWhat it doesWhere it comes from
StoneThe Mason cuts 2 Stone into 1 Stone Brick. Also pays for upgrades.Mine walls; forest runs
Stone BrickMain building material; also bombs, dynamite, Whetstones, Crates and upgradesMason: 2 Stone
WoodThe Sawmill saws 2 Wood into 1 Planks. Also pays for upgrades.Forest runs; Sapling Farm
PlanksMain building material; also torches, Crates, Forest Tools, Supply Carts, Blast Barrels and upgradesSawmill: 2 Wood
FiberPitch Torches, Oil Lantern Flasks, Whetstones, Forest Tools, Fuse Coils, Long Fuses, Amethyst HaulcharmsGarden; forest runs
ResinBombs, dynamite, Blast Barrels, Spark Charms, Oil Lantern FlasksGarden, once you switch that line on; forest runs

Food

ItemWhat it doesWhere it comes from
WaterFeeds the Farm, Kitchen, Brewery, Sapling Farm and GardenWell
GrainBaked into Bread and Pizza, brewed into Ale and Fine AleFarm: 1 Water
FruitPays 1 food toward a new recruit; baked into PizzaForest runs; the Farm harvests Fruit instead of Grain 15% of the time
BreadPays 1 food toward a new recruitKitchen: 1 Grain + 1 Water

Ore and Gems

Chests also hold ore and rough gems. Below Level 9 the mine keeps going, with Level 9's ores and tougher walls.

ItemWhat it doesWhere it comes from
Copper OreSmelts into Copper BarsLevels 1-2; copper deposits on forest runs
Iron OreSmelts into Iron BarsLevels 2-4
Silver OreSmelts into Silver BarsLevels 4-6
Gold OreSmelts into Gold BarsLevels 6-8
Mythril OreSmelts into Mythril BarsLevel 8 and deeper
RubyCut into Cut Ruby; the Alchemist refines 3 into 1 SapphireLevels 1-4
SapphireCut into Cut Sapphire; the Alchemist refines 4 into 1 EmeraldLevels 5-6
EmeraldCut into Cut Emerald; the Alchemist refines 5 into 1 DiamondLevel 7 and deeper
DiamondCut into Cut Diamond; the Alchemist refines 6 into 1 AmethystLevel 7 and deeper
AmethystCut into Cut AmethystLevel 8 and deeper

Bars and Cut Gems

The Smelter makes 1 bar from 1 ore, and the Gem Cutter makes 1 cut gem from 1 rough gem. Iron and every finer metal need their “Age of” upgrade first.

ItemWhat it goes into
Copper BarCopper Pickaxes, Ruby Warcharms, Fuse Coils, upgrades
Iron BarIron Pickaxes, bombs, Blast Barrels, Supply Carts, Oil Lantern Flasks, upgrades
Silver BarSilver Pickaxes, Emerald and Sapphire charms, both rings, dynamite, Long Fuses, upgrades
Gold BarGold Pickaxes, Crowns, upgrades
Mythril BarMythril and Gem Pickaxes, the King's Sword, upgrades
Cut RubyRuby Warcharms, Spark Charms, Ruby Rings, the King's Sword, upgrades
Cut SapphireSapphire Dowsercharms, Crowns, the King's Sword, upgrades
Cut EmeraldEmerald Quickcharms, Crowns, the King's Sword, upgrades
Cut DiamondGem Pickaxes, the King's Sword, upgrades
Cut AmethystAmethyst Haulcharms, Amethyst Rings, the King's Sword, upgrades

Pickaxes

  • Each pickaxe lets one dwarf join a mine expedition, and the best pickaxes go to dwarves first.
  • A pickaxe adds damage to every swing and sets how deep its dwarf can dig; below that depth, the dwarf stands aside.
  • Every pickaxe breaks after its second mine run.
  • The Blacksmith forges each pickaxe from 1 bar of its metal.
ItemWhat it doesMade from
Copper Pickaxe+1 swing damage, digs to Level 31 Copper Bar
Iron Pickaxe+2 swing damage, digs to Level 51 Iron Bar
Silver Pickaxe+3 swing damage, digs to Level 61 Silver Bar
Gold Pickaxe+4 swing damage, digs to Level 81 Gold Bar
Mythril Pickaxe+6 swing damage, digs to Level 91 Mythril Bar
Gem Pickaxe+8 swing damage, digs at any depth: the only pickaxe that digs below Level 91 Mythril Bar + 1 Cut Diamond
Forest ToolEach one in the warehouse lets one more dwarf join a forest run, up to 50. Never used up; a new colony starts with 10.Woodworker: 1 Planks + 1 Fiber. Blueprint (Level 5+)

Expedition

  • You pack these in the expedition prep screen, and everything packed leaves the warehouse when the run sets out.
  • “One dwarf” means it buffs a single dwarf. Extra copies go to the next dwarf and never stack.
  • “Mine only” items do nothing in the forest, so they stay home on forest runs.
  • A mine run starts with 15 seconds of free light and ends when its light runs out.
ItemWhat it doesWhere it comes from
Stick Torch+10 seconds of lightWoodworker: 1 Planks
Pitch Torch+25 seconds of lightWoodworker: 1 Planks + 1 Fiber
Oil Lantern Flask+30 seconds of light, plus 10 seconds back on every descent (20 with the Everflame Oil upgrade)Woodworker: 2 Resin + 1 Fiber + 1 Iron Bar. Blueprint (Level 5+)
AleOne dwarf: +1 swing damage, walks 30% faster. Also stocks the Tavern.Brewery: 1 Grain + 1 Water
Fine AleOne dwarf: +3 swing damage, +10% critical hit chance, walks 30% faster. Also stocks the Tavern.Brewery: 2 Grain + 1 Water
PizzaOne dwarf: +2 swing damage, swings 15% faster, walks 10% faster. Also stocks the Tavern.Kitchen: 1 Grain + 1 Water + 1 Fruit
Courage KegOne dwarf: +1 swing damage, swings 25% fasterBrewery: 3 Ale
WhetstoneOne dwarf: +2 swing damageMason: 1 Stone Brick + 1 Fiber
Ruby WarcharmOne dwarf: +10% critical hit chanceJeweler: 1 Cut Ruby + 1 Copper Bar
Emerald QuickcharmOne dwarf: +10% chance to swing twiceJeweler: 1 Cut Emerald + 1 Silver Bar
Amethyst HaulcharmOne dwarf: +15% chance of double lootJeweler: 1 Cut Amethyst + 2 Fiber
Sapphire DowsercharmOne dwarf, mine only: +8% chance to find a gem when breaking a tile, +10 damage on that dwarf's bombsJeweler: 1 Cut Sapphire + 1 Silver Bar
Spark CharmOne dwarf, mine only: 10% of that dwarf's critical hits set off a small 3x3 blastJeweler: 1 Cut Ruby + 2 Resin. Blueprint (Level 7+)
Ruby RingOne dwarf, mine only: +20 damage on that dwarf's bombsJeweler: 1 Silver Bar + 1 Cut Ruby
Amethyst RingOne dwarf, mine only: that dwarf throws bombs 2 tiles fartherJeweler: 1 Silver Bar + 1 Cut Amethyst
BombMine only. Each time a dwarf breaks a tile, there is a 10% chance it throws a bomb at a wall up to 5 tiles away: a 3x3 blast dealing 60 damage to each wall.Tinkerer: 2 Stone Brick + 2 Resin + 1 Iron Bar
Fuse CoilMine only. Every descent hands back 1 bomb per coil, up to the number of bombs the party set out with.Tinkerer: 2 Fiber + 1 Copper Bar
Long FuseMine only. After any explosion, a 25% chance an echo bomb hits a wall nearby. One per run is enough.Tinkerer: 3 Fiber + 2 Silver Bar. Blueprint (Level 5+)
Blast BarrelMine only. Every bomb or dynamite blast throws one more bomb, using up one barrel each time.Tinkerer: 2 Planks + 2 Resin + 1 Iron Bar. Blueprint (Level 6+)
Bomb KegMine only. A 15% chance a thrown bomb is not used up. Each keg rolls on its own, so two give about 28%.Brewery: 3 Bombs
DynamiteMine only. Planted beside ore veins when the run starts. Dwarves dig a stick only when you mark it, and anything that breaks it lights it. It destroys a 5x5 area outright at any depth, with full loot.Tinkerer: 3 Resin + 1 Stone Brick + 1 Silver Bar. Blueprint (Level 5+)
Supply CartThe Mine Lift's fare: each Lift ride to a deeper starting level uses 1. A dive from Level 1 is free.Tinkerer: 2 Planks + 1 Iron Bar. Blueprint (Level 7+)

Valuables

ItemWhat it doesWhere it comes from
CrateEach Crate in the warehouse raises the storage limit of every good by 10, up to 100 CratesWoodworker: 2 Planks + 1 Stone Brick, a line you switch on
CrownEach Crown in the warehouse raises the dwarf cap by 2, up to 50 CrownsJeweler: 1 Gold Bar + 1 Cut Sapphire + 1 Cut Emerald
The King's SwordForged once. When a dwarf carries it into the warehouse or a Depot, the ending plays. From then on every dwarf deals +2 damage with every swing.King's Forge: 10 of each cut gem + 30 Mythril Bars

More about King in the Mountain

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